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Virtual Environment Research

The School of Information Sciences collaborated with the PITT's Dept. of Otolaryngology to develop the original CaveUT technology. CaveUT is a software modification allowing development of immersion environment structures of a virtual engine developed by epic games. The school remains an active partner, now one of many, in the open-source development of CaveUT.

Computer Graphics Article

Matt Duncan, Matt Kelley and Jeff Jacobson have published a paper in Computer Graphics from the Association for Computing Machinery (ACM) based on the work that Matt Duncan did while he was a visitor in the VISC Lab.
Matt Duncan is a student at Yorktown High School in Alexandria Virginia. As a senior project, Matt spent time last term as an intern in the VISC Lab. One of his projects was to help Jeff Jacobson with experiments on navigation of VR models.
Of special note is the fact that the ACM selected one of the paper graphics as the illustration on the front cover of the issue.
Computer Graphics: A Publication of ACM SIGGRAPH
Link: http://www.siggraph.org/publications/newsletter/volume-40-number-2/
Article: High School Graduate Refines Gyromouse Interface For Virtual Reality

More Information

Video clips of the Cave in action:
Walk around Oakland in the Mini-Cave
The VT Lab in Action

Video demo of a first responder model:
Allegheny County Courthouse Demo

Cave UT in Action

First Responder System - VISC

This is a system that provides support to first responders such that the risk to them is minimized, by helping the first responder avoid dangerous areas or situations. This system also helps first responder perform his or her duties as quickly and effectively as possible by providing the first responder with the safest exit alternative at all times.

Virtual Archaeology for Learning

The Virtual Egyptian Temple and Virtual Pompeii embody certain key elements of ancient
art and culture. They are intended for instructional use and are central to Jeffrey Jacobson's PHD experiments on educational VR.

Virtual Tours - VISC

The University of Pittsburgh Oakland campus, the Nano Technology Facility and the John James Audubon collection that was displayed in the Frick Fine Arts building have both been rendered as virtual environments.
1. The Oakland campus tour provides students with the ability to “walk around the campus even if they’re unable to physically take a campus tour. For the past 2 years the VISC Lab has displayed a model of the University of Pittsburgh, Oakland (main) campus at the Alumni Tent. Each year for the homecoming football game, at Heniz Field, the model has been shown in the V-Cave for students, fans, and alumni.
2. The Audubon collection provides a cost effective way to display expensive prints in a virtual museum.
3. The Nano Technology Facility model was done for a virtual groundbreaking of the NanoScale Fabrication and Characterization Facility eight months before it actual targeted physical completion.

Information Fusion for Command and Control - USL

A six year collaborative project between Pitt, CMU, AFRL Eglin, and Northrop Grumman. Dr. Michael Lewis and team have developed a suite of tools using OTB military simulation and using the Unreal Engine they’ll be able to model their developed technology for network centric warfare.

Coordination of Heterogeneous Teams for Emergency Response - USL

Collaboration with CMU to create simulations involving three portable reference environments and the fixed Nike Silo using the Unreal Engine to coordinate rescue efforts between Humans Agents and Robots.

Structural Environments

The environment is flexible, affordable and portable. The Cave UT modification allows for both front & rear projection configuration. Also, under development are the modifications necessary for projecting on spherical surfaces. The following are a few of the case of Cave UT structural designs.

Portable Cave - Jeffery Jacobson, Matthew Kelley

First developed to be a portable structure for giving demonstration at VR conferences. The structure consists of 2 8”x6’ screens hung on a pipe structure. The screens are positioned at 90 degrees and can be either front or rear projected.

Mini-Cave - (Matthew Kelley)

This desktop structure was developed to show both the flexibility of the Cave UT environment and its portability. The Mini-Cave consists of 3 (16’x24’) rear-projected panels in a concave configuration allowing the viewers head to be immersed in the environment. Setup time is less than 1 hour and the materials require little space, making it ideal for travel.

Virtual Theatre - Sean Paul Ellis, Jeffrey Jacobson, and Matthew Kelley

Our latest development is a dedicated room size display hosted by the School of Information Science. The display creates an image which fills an area 7'x9'x13' and covers 180 degrees of the viewer's field of view. Suitable for small audiences.The Theatre is located on the second floor of the School of Information Sciences Building.

 

Visual Infomation Systems Center - phone: 412-624-9418 - fax: 412-624-3006